Ten in Space
A short journey, endless skies.
Your rocket has a tank of ten. Each click burns one unit of fuel toward your cursor - everything else is gravity. Thread the planets, steal their momentum, and ride your last drop of thrust to the edge of the sky.
Escaping is not the point.
The way out is five skies long, anyone can finish the journey within a minute. But this world is bigger than the road. Parallel worlds are hiding in plain sight, and the map won't tell you where. Fly curious
Running on an older machine?
The rocket's exhaust is a real-time fluid simulation. If the game feels slow - in the browser or downloaded - open SETTINGS from the title screen and uncheck FLUID EXHAUST (GPU) - performance improves dramatically and nothing else changes. Still slow in the browser? The downloadable versions run lighter on old hardware.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Authors | raaymax, melisa.r |
| Genre | Simulation |
| Made with | Godot |
| Tags | 2D, Arcade, Atmospheric, Difficult, Gravity, leaderboard, Physics, Score Attack, Singleplayer, Space |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Content | No generative AI was used |





Comments
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I loved the feeling of this! I struggled a little with lag and sound stutter on the web version.
We noticed this also on older laptop and that's why we also released downloadable versions - it looks that the problem does not exist there, probably something related to godot export.. but not sure yet.